Page Turn Animation


This Tutorial would teach you, how to turn a page in Maya, using Maya's skeleton setup.

 

1. In the Top view, create a default Nurbs Plane with TranslateX=2, ScaleX=4, ScaleY=4, ScaleZ=6, PatchesU=10, and PatchesV=10. ("Image1.jpg").

image 1

 

 

 

2. Draw default nine Skeleton Joints as in "Image2.jpg".

Image2

 

3. Select "joint1" and Shift select the "nurbsPlane2" and Smooth Bind.

 

4. Set a key for "joint1" on RotateZ at Frame1=0 and frame100=180("Image3.jpg").

Image3

5. Set keys for the rest of the joints as in "Table.jpg". All keys should be applied to RotateZ. You can turn on "Auto Keyframe Toggle" for automatic key settings, while you change the values.

table

 

6. Now your viewport should resemble "Image4.jpg".

 image4

 

7. You can notice one problem on the animation. See "Image5.jpg" marked with red. The object should not leave the center point, as the paper would be hinged on the corner. To solve this, we can use "Paint Skin Weights Tool".

Image5

 

8. Select the "nurbsPlane1" and open "Paint Skin Weight Tool" (Image6.jpg).

Image6

 

9. Select "joint1" from the Influence list and Add weights as in Image7.jpg.

Image7

 

Next "smooth" the weights 4 to 5 times ("Image8.jpg")

ImGE8

 

 

10. Now, play some frames and by now the problem should have solved ("Image9.jpg").

Image9

 

 

11. You can flatten all the keys in the graph editor

 

For multiple pages to turn - select "nurbsPlane1" and duplicate with "Duplicate Input Graph" turn ON. Then, move the keys for all the newly duplicated joints around 60 to 80 frames forward.

Image12


You can download the completed scene file PageTurnAnimation.rar<\/a>.

 

 

If you have knowledge, let others light their candles with it.
-Winston Churchil
 

 

Author: Prashanth VS
Website:
www.prashanthvfx.com

Suggestions and feedbacks can be mailed to

maya@prashanthvfx.com